August I 1941

A 6-10 Mot XX was replaced at Minsk (along with various ants), and an Inf XX cadre there rebuilt. Infantry divisions were also rebuilt at Branowcze, Loetzen, Sheptovka, and Chisinau.

A 3-6 Rifle XX directly east of Pskov was overrun at 10:1 (+1), halving the overrunning units for the rest of the German player turn.

The orphan Panzer stack (3 XXs) that began the turn near Minsk moved in the direction of Polotsk, but unfortunately won’t be able to make an attack. The Panzer group moving on Moscow was put in temporary supply by a truck (which was able to move back towards the rail lines through a gap in the Soviet encirclement.  Overrus against most of the Soviet stacks to its east would be 6 or 8:1 (+2 or +3), which actually would most likely put the overrunning units at a disadvantage in combat strength for the rest of the turn, so the only overrun these units made (8:1 +2) was against a 3-6 in a woods hex near Rzhev, which on the fortunate roll of a 6 was DE+; other units were then able to move adjacent to the city (and more pointedly, the rail junction).  In general, with the resumption of full Soviet ZOCs, it was very hard to navigate out of this pocket so other attacks were only able to be lined up against two Soviet stacks that had had been at the northern edge of the encirclement (2 hexes SW of Rzhev and 1 hex to the West).

In the Ukraine two Pz XXs and Viking move to cross the Dnieper south of Kiev. Three more Pz XXs and LSSAH overrun the 4-6 SW of Vinnitsa at 9:1 (+3) for DE+.

And in the Murmansk sector against a 5-6 (w) and an AA X went off at 3:1 killed the lone Mig-3 at Murmansk in air-to-air combat, and resulted in DH, cadreing the XX. A Finnish division was railed north reinforce the Suomussolami sector and the frontier with Leningrad was closed in on. The only Finnish attack was against an encircled 4-6 (6:1), resulting in the Finnish G-50 (while it was reduced from flying a bombing mission) aborting a Mig-3, and DR with a ZOC kill.

The U-2 division in Talinn was destroyed. An attack against the forest Hex SW of Narwa entirely across the Narwa River was supported by fire from 4 RR gun IIs, which seemed a bit gamey to me, though it is certainly allowed. The raw odds were three to one, but the Soviets committed air. The basing situation for the Luftwaffe is becoming a serious problem. The air battle resulted in 1 Stuka killed and brought the odds to 2:1 (-2), for AL, cadreing an 8-6 division. The weakened Mech Corps SW of Prague attacked in conjunction with an infantry division against a 4-8 mot Rifle XX at 6:1 (+1) for DE. The attack on Pskov, supported by considerable air, had to use a 110 as escort; it managed to kill the intercepting LaGG-3, however. The resulting attack went off at 5:1 (-2), for DR, which the defenders (minus the Stalin line fort) were safely able to do into the adjacent swamp hex. An attack against the now surrounded 3-6 in the swamp hex W of Pskov went off at 8:1 (-2) for DE.

The 4-6 Rifle Division defending the rail line to Veliki Luki with a 3-2-8 art X was attacked at 5:1 (-1) including air, for DE. The 3-6 Rifle XX/2-6 Art X stack NW of Polotsk was attacked by 2 7-6 inf XXs, drawing defensive air from the bases around Smolensk. One of the Intercepting Soviet fighters was killed by an escorting 109 at extended range, while the other was aborted by a Stuka. With no AA, the attack went off at 3:1(-1) for HX. The rail junction hex NW of Vitebsk was attacked (re-attacked) at 4:1 (-1) for AS. The 3-8 Cav XX in the woods hex W of Vitebsk was attacked at 3:1 (-1) for DR, which it could safely do.

The 4-6 Rifle XX on the Minsk-Moscow highway 1 hex E of the Berezina was attacked at 6:1 +1 (assault guns) for DE. The more heavily defended swamp hex SW of there (2x 3-6 Rifle, AA X, which aborted an HE-111) was attacked at 5:1 (-2) with considerable air, for an EX. The Swamp and forest hexes closest to Minsk to the South (both occupied by a lone 4-6 Rifle XX) were both attacked at 6:1 (-2) for DH and DR respectively. Some passing infantry to the East of there eliminated a Stalin line fort.

This map illustrates the attacks of the main Panzer Group. The Ar-2 dive bomber was sent to fly DAS over Rhez, but was aborted by AA fire. The Luftwaffe losses in the middle attack were terrible with 2 unescorted Ju-88s killed outright. The Eastern-most attack had a huge advantage in DAS.

0 German mvt

I must say that breaking through this crust of Rifle XXs seemed much more difficult than I suspect it would have been historically. One could try to rebalance the rules so that this penetrating group could break through, but might have taken some losses and would have some supply difficulties, but that would mean tinkering with the whole game.

An attack on the last Soviet stack in the Pripiet resulted in AS. An attack across the river from Moyzr was increased to 3:1 (-1) with air, for another AS.

The division east of Korotsen suffered a DR, otherwise the pocketed units around Zhitomir and to the south were liquidated. The attack across the Dnieper had the largest single air support yet used; even though its CAP was flying at extended range, the 109s managed to shoot down the Pe-2 flying DAS and one of its escorts. It is executed at 6:1 for DR. Of the two stacks pinned in Stalin line forts along the Dniester, the northern survived with an AS, but the southern one saw another huge air battle (an Il-2 killed and a Stuka aborted). The defenders in that case were eliminated, as well as a 4-3-8 Cav XX just to the east.

During the Exploitation movement, the mech corps near Pskov split up. The Pz XX headed toward the Luga River, one 6-10 sealed off the units that retreat from Pskov, and another headed toward the Narva, getting adjacent to the stack in the forest that resisted attack before.

The Pz corps near Polotsk split up, two of the divisions striking out to Veliki Luki and just beyond, and third going somewhat south to deploy a line of ZOCs.

In Panzergruppe Guderian (as we may as well call it), a stack overran the lone 3-6 that had been able to retreat, then being joined by another division, overran the hex just south of the source of the Volga River at 6:1 (+3) for DE- (which does limit the possibilities of the add on XX making another overrun). The next hex to the south was overrun at 9:1 (+2) for DE+. The one still further south was overrun at 11:1 (+2) for DE+. A 6-10 was left in Rzhev and another sent to block the rail hex in the Valdai Hills, although these units will go to U-2 next turn without the trucks. It seemed advisable to block Soviet movement, esp. rail movement, in these sectors. This operation breached the “Vyazma line” and destroyed 5 Rifle XXs. Depending on Soviet reaction, these units may be back in regular supply relatively soon.

The Cavalry XX in Mozyr snuck across the Pripyat with quite a few motorized ants.

The 3-6 on the southern flank of the base of the Dnieper bridgehead was overrun at 10:1 (+3) and the Rest of the Pz group moved to secure the area, while Viking moved across the river to strengthen the bridehead.

Turning to the Soviets, losses from the previous turn amounted to 71 strength points, besides 3 engineer brigades and a Stalin Line fort, besides 62 additional strength points and 4 more Stalin Line forts that were isolated.

During the Supply determination phase, the 6-10 in the Valdai was judged to be back in regular supply.

The small stack along the Narva south of the town pulled back one hex, joining a weak but more or less solid line behind the Luga. A relatively strong stack railed into the Valdai to attack the motorized division there; the cavalry corps that had been lurking in the forest West of the Valdai also moved in for the attack.

Panzergruppe Guderian was again surrounded, with what is effectively an old style NODL between it and Moscow (at least overrunning the first line would be highly perilous for the Panzers, risking DE- results). Almost all reinforcements were thrown into the Moscow area, with the ring fortification begun.

The perimeter around the German Bridgehead south of Kiev was only lightly reinforced (available rail assets were shipping units to the Moscow region), though a mass of locally raised forces in the Southern Ukraine lurched forward. The defenses around Odessa were greatly increased.

The Soviets attack Orsha at 3:1 for DR; since the defenders are German C/M they are able to retreat without loss onto the adjacent divsion. The attack in the Valdai received considerable air support, with some rebasing. It’s final odds are 4:1 (-1); with the result of AS.

The Germans control the Proud Monster victory objects of Kaunas, Vilnius, Talinn, Minks and Kishinev (5 total) as compared to 14 in the historical situation, and 22 calculated to cause Soviet collapse. That historical total includes everything in the Ukraine up to the Dnepr bend and even Dneprpetrovsk. I’ve never seen a game in which these were captured so early. I suppose the Soviets must have left the area completely unguarded and the German occupation to consist of only the most superficial German motorized patrols. The German Army simply can’t move fast enough to occupy that area.

Situation at the end of the turn:









July II 1941

7-6 rebuilt from cadre in Memel; also the 6-10 Mot Inf in Lvov.

The first RR regauging began.

The three armor divisions SW of Vitebsk overran the reinforced 3-6 (+2 ants) in the hex east of it, 6:1 +3 for: DE-. The Soviet light armor cadre in Vitebsk was then overrun at 12:1 for DE+

A 3:2 (-1) attack in the arctic resulted in an EX and the loss of an SU-2. A Finnish 3:1 attack in Karelia resulted in the loss of a Soviet 3-6 and AA III and the Finnish Cav Bde, encircling another Soviet XX. A 5:1 attack  west of Ladoga against an encircled 5-6 Rifle XX resulted in another HX, cadreing a Finnish 5-6. A 4:1 south of Viiupuli produced a mere DR.

Some Soviet stragglers to the east of Lake Peipus were eliminated. A stack of two tank XXs (both 8-4-8) in Lithuania were eliminated in a HX after a 7:1 (-3) attack. An encircled motorized stack in the same vicinity was eliminated in an HX (5:1), also flipping a 7-6. An encircled Soviet corps just on the 1939 Border was wiped out (5:1 +1), the attackers including the sole Panzer XX still committed to AGN. The 4-6 blocking the rail line to Veliki Luki was attacked (including 2 stukas) at 7:1 (-1) for a DE.

The encircled mot Rfile XX NW of Vitebsk was attacked at 8:1 (+1) for DE, The 9-6-8 Mech XX East of Vitebsk was attaked at 10:1 (-1) by a Pz XXX for DE. The 9-5-8 Tank XX 4 hexes north of Smolensk was attacked by two full Pz Stacks (one of which was halved due to the earlier overrun) at for 9:1 (-1) for DH, leaving the cadre in play.

In the attack on Minsk (with a stack of siege artillery and engineers sitting 1 hex away), 1 Mig-3 was shot down and another aborted; including GS, the attack went off at 7:1 (-1), for DE. The U-2 Stack in the forest hex by Bialystock was eliminated at well over 10:1.

In the Pripyat , the northern most U-1 stack was attacked at 6:1 (-1) for DR and a ZOC kill; the southern one was attacked by the armor corps, together with a large amount of air, went at 7:1 (-1), for another DR and ZOC kill. The 3-6 encircled to the east of Sarny was destroyed in an attack well above 10:1.

In the Ukraine, Korosten (with a 3-6 and one of the Stalin line forts) was attacked at 6:1 (-1) including 2 Ju-88s for DR. The 3-6 to the SW was attacked at 6:1 for DE. The 2 4-2-8 lt tank cadre NW of Bardichev (with considerable air) was attacked at 6:1 (-1) for EX, cadreing an SS 9-10; the Stalin line hex W of the city was attacked at 6:1 for DE. The Stalin line fort NW of Stepakova was destroyed. 3 of the 4 U-1 stacks around Proskurov were liquidated with some air. A Panzer attack (4:1 +3) 3 hexes West of Vinnitsa encircled a large pocket. The mountain corps (defense of 9) west of there was attacked by the Hungarians and two Whermacht XXs at 4:1 for DR and a ZOC kill. A mixed German-Rumanian Corps crossed the Dniester in the middle of the new pocket. Vinnistsa itself was attacked at 7:1 for DH=DE. The southern of the two mountain hex pocket on the Hungarian Border was liquidated. The Dniester was crossed in several places with several Soviet XXs destroyed.

During the Mech Phase, a 4-6 inf XX SE of Pskov was overrun. In the main line of advance the 3-2-8 lt armor cadre 3 hexs north of Smolensk was overrun. 5 of the German trucks, 8 Pz XXs, 3 mot XXs and numerous ants are now concentrated in a compact mass half way between Smolensk and Vyazma, to the north of the main railroad.

Vitebsk was re-occupied by a 2-8 Mot KG and a couple ants; a 6-10 mot XX occupies Orsha. A truck unit was also placed there, to extend supply to the Panzer formation to the east during the Soviet supply phase, with the intention of catching up the next turn.

The armor with AGS formed some pockets and moved towards Kiev. The Rumanian Arm XX and the Italian Cav XX made some minor exploitation.

Situation at the end of the German turn:

Jul II--end of German Player Turn

During the Soviet turn, units moved to surround the mobile groups in Orsha and Vitebsk. The mass of armor on the way to Moscow was also surrounded, in depth on the Moscow side and divisions were put into the anti-tank trench line forming east of Vyazma (none of which is complete yet). Fortification belts around Kiev and Odessa are also underway. Units on the Dniester made a general retreat, many in the direction of Odessa. The only attack that could have been made in the Moscow sector was 1:1 (-2) which did not seem that appealing. Vitebsk however, was a different story with odds of 28:7 (including a truck) and no German air units in range. Adding 10 pts of GS, the attack was made at 5:1 (even), for the result of DE. That was the only attack.

Counting losses from the German player turn, the Axis lost 1 Finnish Cav X, flipped a Finnish XX, flipped three Whermacht divisions, and lost the 3 mot MG IIs from the arctic.

The Proud Monster Victory point total is 5 (Vilnius, Kaunas, Riga, Minsk, and Kishinev), out of 13 needed to cause a Soviet collapse.

Maps reflecting the end of the game turn:






July I 1941

During the initial phase a Ju-52 flew supplies to the out of supply 9-10 Pz XX in the Ukraine. The cadred Pz XX at Wilno was rebuilt, and 1 of the flipped Infantry XXs (at Insterburg) was rebuilt, 10 SPs of Soviet units were overrun (only 5 defensive SPs, however).

A Finnish 5-6 was also cadred in Karelia. Vyborg was captured. A German Infantry XX was cadred in the fighting around Mink, and two in cleaning up the Bialystok pockets, one forest hex of which survived a 5:1 attack for AS. The panzer corps trying to transit the Pripyat was only able gain a DR against the defenders of the Pripyat river line; that opportunistic diversion south (they started near Brest) is proving a serious error. Another division was flipped attacking out of Sarny. The pockets around Lvov were cleared up, excepting the two mountain hexes against the Hungarian border. The Soviet line of resistance along the 1939 border in the Tarnopol area collapsed, though a German Infantry XX was reduced. Two more divisions were reduced in fighting towards the Dniester in Moldavia; a relatively large pocket was created near Cernauti. Raids on the airfields around Minsk and Odessa aborted three Soviet aircraft (more bad die rolling).

Total German losses were 23 strength points (almost all in reduced divisions) and a Romanian 2-8 Art III. Soviet losses were 72 SPs (+5 fortified areas), and another 84 SPs in Isolated losses.

The unorthodox aspect of this game began with the German mechanized movement phase this turn. A force of 6 Pz divisions supported by 5 motorized divisions, did not make the customary encirclement of Minsk, but headed for the Vitebsk-Orsha area, along the railway from Riga This movement was exaggerated further with several Soviet units in this area being overrun (8 SPs) and Smolensk threatened. This concentration is still in regular supply, but all six truck counters are either with it or swiftly moving towards it. In the Ukraine, in Contrast, some relatively minor penetrations and encirclements were achieved around Proskurov.

The front-line comes very close to the July 16 line in the West Point Atlas, much more so than in most FitE games I’ve seen (Minsk would have been taken by now if not for my idiotic diversion of those 3 AGC Pz XXs). This is point at which Hitler and the OKW overruled the insistence of the Panzer specialists on pushing on towards Moscow at breakneck speed.

The stack in Vitebsk contains 1 Motorized XX & 2 trucks, the one to the SE, 3 Pz XXs, with 3 Pz & 1 Mot XXs  and 2 Trucks in Orsha. There are 3 more Pz & 2 more Mot XXs and 2 more trucks in their immediate rear. And, of course, 3 more Pz XXs stuck in the swamp. Never-the-less, the lead elements of these units could theoretically reach Mozhaisk next turn.

The Soviets pushed out armored assets to attack the motorized XX in Vitebsk as well as the one moving on Pskov. The northern attack went off at 2:1 even (with a Mig-3 and He-111 both eliminated), for an AL result (7-4-8 tank XX cadred). The attack on Vitebsk, after an Il-4 was aborted, was at the same odds, for a result of HX. Fortunately for the Germans, the 2-10 cadre and the trucks were not surrounded by ZOCs. Vitebsk was recaptured.

Construction began on the Vyazma line, as well as on lesser fortification belts around Leningrad (where the Pskov line has still not been contacted) and Kiev. A defensive line behind the Dnepr is well formed, but many units that could not reach have organized a line around the Stalin Line fortifications in front of Zhitomir. The Dniester is well defended for this turn at least, but this will have to give way to German movements from the north. Although there is a solid line between the Dvina and the Dnieper, the main defensive strategy in the Smolensk-Moscow area is to block road junctions and vital roads, not expecting a determined assault with the German Infantry not much further than Minsk.

The Proud Monster VP total is 4 (historical is 7, I believe, the differences being Minsk, Gomel, and Smolensk) while 8 would have made the Soviet Union collapse.

Map images follow showing the situation at the end of the turn:

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2015-11-01 18_23_00-CyberBoard Player - Game1.gam


Friederich Reck-Malleczewen

Friederich Reck-Malleczewen was a genuine Junker aristocrat. He devoted himself to writing, mostly as a newspaper music critic. A monarchist and reactionary, he disapproved of the Weimar Republic and so turned to a series of adventure novels. However, he saw the Nazis for exactly what they were and was eventually arrested as a dissident. He died in Dachau just before the camp was liberated. Before that, however, he practiced what historians today call inner migration, escaping the totalitarian world he was force to inhabit through work directed away from him. His History of the Münster Anabaptists was translated in 2008; anyone familiar with the Anabaptist Kingdom will see how suitable its criticism was for escaping the Nazis. But I want to quote here a statement of his preserved in his wife’s memoir of Reck-Malleczewen, and translated in the introduction to the Anabaptist book, which I find highly relevant to the current topic.

Home…was those lonely estate, the broad snowfields, crystal blue lakes in the jewels of autumn—golden beech forests, November fogs…Those expansive plains between the mountain ranges which stretch from the Urals down to Eastern Prussia are desolate, sparsely populated, and filled with demons and twilight gods. Western Germans, even those from just west the Weichsel [Vistula] River, will never understand this world.

July I 1941

During the movement phase, only 12 Soviet strength points were overrun, and only 1 motorized rifle division in the northern Ukraine that required the low odds overrun rule; several airbases and position AA were overrun also, however. The Motorized XX headed for Riga only got adjacent thanks to stopping to overrun a lone siege artillery unit, but that doesn’t really present any difficulty.

In the combat phase, 58 Soviet SPs were destroyed, together with 143 isolated strength points. 6 SPs of German ants were killed and a 7-6 infantry XX reduced to cadre, and the Romanian 3-6 Inf XX destroyed to satisfy exchanges. Railway marshalling yard bombing was rather pathetic, scoring only 6 hits, largely because it took six consecutive air missions before a hit could be scored at Nikolaiev. If it wasn’t specified in the first post, SF style on-demand air sequencing is being used—I suppose that goes without saying now. 1 Soviet fighter was aborted in combat, and another inoperative one from an airbase. During the Exploitation Phase, 18 Soviet SPs were overrun, mostly C/M cadres. Riga and Daugavpils were occupied, and beyond the few small pockets left behind Bialystok, leading elements of ACG reached to and just beyond the 1939 Soviet border around Minsk. There are several sub-divided pockets stretching from south of Lvov all the way to Cernauti. The front line is also on the 1939 border in the vicinity of Rowne –Tarnopol. A Stack of 3 Pz XXs wound up just south of Rowne. It’s there because it took advantage of circumstances that allowed it to overrun two Soviet stacks, but those units ought to be converging on Minsk.

The limited Soviet rail capacity (enough to move 8 divisions) was mostly devoted to shoring up the Arctic. While this may seem extravagant, the 4 rifle divisions railed there ought to stop any Axis offensives there, effectively for the rest of the game, and would have made little difference elsewhere. There were only 2 Russian attacks, the first against the Romanian Armor XX (supported by a StuG II) pushed out two hexes into Russia along the Iasi-Chisinau railway.  After air was factored in (2 Stukas and an Il-4 made it through, another was aborted), the odds were 2:1 (-2), with the result of AL, destroying a 4-8 motorized rifle XX. The second was a breakout by a Tank corps south of Lvov. An 11-6-8 and three C/M cadres attacked a 6-10 Mot XX and the 3-10 LW mot AA, at 2:1 (-1) and achieved an HX (losing 2 of the cadres), breaking its immediate encirclement but not getting back into supply. Do readers think there ought to have been more Soviet attacks?

Screenshots of the positions after Soviet exploitation movement follow:




There may be a hiatus in posting thanks to unexpected work commitments.

Invasion Turn

The first set of maps shows hexes that were overrun. Hexes marked O could have been overrun in RAW; hexes marked L were subject to a Low Odds Overrun. Soviet losses to over runs included units totaling 21 attack strength points (a 5-6 rifle division was overrun, then its cadre overrun a second time), as well as 10 Bdr IIIs and a 0-1-5 Cons III.

1  2


The entire tactical air force was committed to the Surprise attack, with no air units deployed for other missions.

The Surprise turn combat resulted in the occupation of Lvov; the final positions are shown in the second set of images.

The Germans lost 8 points of ants, three security divisions (that feels like slime) and flipped 1 infantry and 1 panzer division; total losses: 27.

In the Combat Phase, the Soviets lost 67 isolated SPs, besides three construction and 1 border X. In unisolated units, they lost 81 SPs, besides 2 bdr III, 1 cons X, 1 RR eng, and 3 pts hv AA.

After the combat phase, Soviet units have a limited reaction phase, as described in the Blitzkrieg Unending rule 33.G.2. Each unit within 14 hexes of a German unit may potentially move up to half its movement allowance depending on a roll on the Success Table made for each MD containing eligible units. On an S, each unit may move 3 MPs towards the Germans (relying on Soviet offensive doctrine), except units already in ZOC may move away, out of self-preservation (probably the general is shot). On an F, as supra, but units in ZOC may not move at all. On an F*, units in ZOC are frozen, and all others must move towards and into German ZOC, if possible.

Baltic MD-F*

Western MD-S

Kiev MD-F

The position at the end of the surprise turn is shown in the following maps:

A  B


The Soviet losses seem unusually light to me. On the other hand, Lvov was captured and, thanks to the bad reaction die roll in the Baltics, it looks like Riga, which is unoccupied, will be taken during the German movement phase. Except for the Reaction Phase it had looked like the Germans were going to advance at will along the transportation network in the Pripyat. A Keßel is forming around Bialystok, which is hardly surprising, and probably another one south Lvov.

Fire in the East: Introduction

The following series summarizes a game of Fire in the East beginning on October of 2015. Updates will be posted as time allows

The game is being played to test a theoretical strategy that seems to be permitted by the rules, but which I have never seen used in my limited face to face play or in other replays. It is essentially Guderian’s strategy, for those who have read his book. Rather than the conventional strategy that was actually followed of using the Panzers to encircle forces close to the border (which in the nature of things were doomed in any case), Guderian advocated sending the Panzers deep into Russia at the earliest possible moment, cutting themselves off from their supply lines like Sherman marching to the sea. The FitE/SE RAW has a mechanism to allow this. The truck counters can keep a compact group of Panzer divisions in supply for six turns, allowing such a force to plunge headlong towards Moscow, conceivably taking the city before its defenses are built up. Of course there is no way to know how the German capture of Moscow, in say, August, would affect the Soviet Union, but it surely has the potential to bring about national collapse in a way that merely duplicating the historical campaign cannot. One way to measure this is to track German progress with the Victory rules from Ty Bomba’s Proud Monster which allows for Sudden Death Victory if the Germans take strategic objectives at a significantly faster pace than history, so that metric will be tracked in these notes.

The game is being player using the Cyberboard Game box designed by Don Lazov, which impedes very much customization from the heap of broken bits of Europa lying around the internet. The OB used is necessarily strictly RAW. The replacement system, with undifferentiated factories and so forth are also RAW.

The rules used are a hellish concoction. The general Rules and chart set used is RAW FitE/SE rules. However the charts set used are, where possible, those published for TW, including the reduced odds overruns (with the corresponding rule). The historical set up was used, and also historical Finnish Participation.

Some specifics:

  • The Soviets may use the Full AECA of 1 unit (or 2 REs if the largest units are Brigades) in all attacks and 2 units (or 4 brigades); excess capable units are counted as neutral –note that there are no Tank XXXX HQs per se (more or less per Astell’s Blitzkrieg Unending).
  • Woodcraft for Light Infantry Units; treat Mountain and Finnish infantry as Lt. Inf.
  • Treat Oulu as a limited German supply source per BU.
  • Use the Soviet Reaction Phase following the Surprise phase per BU.
  • DE- results incurring during the movement phase of the Invasion turn are cleared at the beginning of the Regular German turn.
  • Aborted air units are kept off map.
  • stacking is 3 units of any kind or size, 3 REs of units of any kind or organizational size, and 2 REs (or 1 XX) of artillery.
  • The Ringstrasse RR from Petergof to Shisselburg is considered to be in place; the crossing point and waterway (treated as a crossing point) across the bay of Ladoga just north of Shisselburg are assumed, and the Soviets may build the historical RRs in this area; the Shisselburg hex will be treated as swamp terrain.
  • The Prut and Dniester are treated as major rivers.
  • Res Pts (except int he Arctic) are held an off-map pool available to all units in regular supply.
  • The Germans were supplied with 4 RR Rngineer IIIs beyond RAW.
  • Lazov’s gamebox box includes a number of 5-7-6 Korpsabteilungen units, to be used in a variant from TEM. They will be available in this game, but for a slightly different purpose. Rather than combine infantry cadres into a single KA unit, the German player will be allowed to rebuild inf cadres to a 5-7-6 strength from the beginning of the game; this seems to better simulate the deodorization of the army during the first winter.
  • Overrunning units are limited to those that can legally stack in the hex, but they can enter the hex from any adjacent hex (perhaps someone can make an argument for why they must enter from the same hex in RAW; isn’t encirclement the point of mobile warfare?).